![]() Can't be demolished.Īccepts Medical and Universal Facility Mods. ![]() It provides the same benefits as the Infirmary 3, minus the Daily Maintenance (Noisy) passive effect. The Urgent Care is a unique built-in Infirmary facility, only found in the Barricaded Strip Mall base. Treatment Beds x3 ( 3 Plague Treatment Beds).Preventative Medicine ( +10 Max Health).Can use meds to remove all infection and injuries in the community. Crafts plague cure and other medical items. In-game description: Enables passive recovery of Health and removal of trauma, injuries, and infection. While the facility's in-game description claims it also provides the same Special Treatment Options as the Field Hospital, it does not. It provides the same benefits as the Infirmary 3, however it also provides the Field Hospital's passive Max Health bonus. The Refugee Clinic can only be found in the Farmland Compound base. Crafts plague cure and many medical items. Keeps blood plague victims alive, and reduces infection meter in partially infected survivors. Enables passive recovery of Health and recuperation from trauma and injuries. A high-end medical station we can do a lot with. Upgrade: Military Clinic 2 ( Craft First Aid Kits)Ī high-end medical station that was somewhat set up by the military, but we finished unpacking it.Check survivors in to treat partial or total blood plague infection. Enables passive Health recovery and removal of trauma and infection. We can upgrade this facility if we unpack the remaining equipment containers. In-game description: A simple medical station the military set up to keep their soldiers healthy. Can't be demolished.Īccepts Infirmary and Universal Facility Mods. It provides the same benefits as the Infirmary 2, however it can be upgraded to match an Infirmary 3 (minus the noisy daily maintenance). The Military Clinic can only be found in the Fort Marshall base. Daily Maintenance (Noisy) ( -1 Materials Per Day, +1 Zombie Threat)Ĭertain home sites will have their own unique built-in Infirmary.Three Treatment Beds ( 3 Plague Treatment Beds).Craft First Aid Kits (requires Water and Knowledge of Medicine).Craft Strong Painkillers (requires Water and Knowledge of Pharmacology).Further increases the benefit of Surgery and Pathology skills on recovery actions. With Pharmacology skills, we can make even stronger painkillers to restore lost Health. Two Treatment Beds ( 2 Plague Treatment Beds)Įnables passive recovery of Health, and removal of trauma, injuries, and infection.Enhanced Passive Recovery ( Passive Heal: Health, Injuries requires Meds in Storage).Upgrade: Infirmary 3 ( Craft First Aid Kits).Also provides an additional treatment bed and increases the benefit of Surgery and Pathology skills on recovery actions. Treatment Bed ( 1 Plague Treatment Bed)Įnables passive recovery of Health, and removal of trauma, injuries, and infection.Passive Recovery ( Passively Heals Community requires Meds in Storage).Upgrade: Infirmary 2 ( Remove Injuries, Craft Painkillers).Boost Infection Recovery (requires Knowledge of Pathology).Boost Injury & Trauma Recovery (requires Knowledge of Surgery).Primary Care (requires Knowledge of Medicine).Craft Weak Painkillers (requires Water). ![]()
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